Vehicle deformation could arrive as soon as Autumn says Yamauchi.
by Martin Robinson, IGN UK UK, April 3, 2008 - It may have taken more than a little time for Polyphony to warm to the idea, but Gran Turismo head Kazunori Yamauchi has confirmed that the series is finally going to be implementing damage, saying it could be included as a downloadable feature for Gran Turismo 5 Prologue as early as this Autumn.
In an interview with IGN earlier today, Yamauchi said that, "maybe by Fall we'll be able to implement it," before confirming that it would feature as a download for Prologue, which launched in the UK and across Europe last week. Gran Turismo has long been famed for its refusal to include any vehicle deformation, despite heightening demands from its fan-base, and any inclusion of the feature would be a massive boon for the series.
We'll have the full interview tomorrow, including Yamauchi's verdict on working on a Formula 1 title in the future, so check back for further details.
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Good news for crash fans!
I really hope they implement a system online that will make everyone 'ghosts' though. It takes away from the realism, but it makes the racing a bit more fun, since people can't screw it up for you.
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Quote:
Originally Posted by tha_con
Good news for crash fans!
I really hope they implement a system online that will make everyone 'ghosts' though. It takes away from the realism, but it makes the racing a bit more fun, since people can't screw it up for you.
I agree... I like the fact that in Forza, you can choose to have sim damage, only visual damage or no collision.
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I just can't stand playing random games w/people I don't know, especially when there is an ass hat in the game. GT5: Prologue currently suffers from this
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