I started testing the phenomena 'speed' in 3d animation and wanted to emphaphis what gives the sense of speed. So I made a very short 3d animation (2 hours work) of a bumpercar going crazy:
I know it's very corny but I am just starting out with 3d animation. I am currently involved in a home made commercial for a 3D Car (car made by Handige Harrie, not me). I want to make that as realistic as possible:
I worked out a car rig that will allow me to do realistic drifting and automatic steering and banking of the car including realistic particle effects with aerodynamic disruptions behind the car when doing a rolling burnout or drifting. Rendering takes 3 weeks so it will take some time before it's gonna be a solid animation.
I watched a lot of drift movies to get the exact right feeling to the drifts and to get the power of the car across. I'll keep you updated on the progress because maaan is it gonna rock!!
I have been doing 3d graphics for some time now, here's some work o mine (including cars, bikes and babes + some random crap) in wallpaper format.
Mods: Caddy is for sale, Rx7 is for sale to make way for the DA
Re: 3D animation, speed test!
OMG dude i loved that, what program are you using and where can i get it? i could hear in the second vid you got those sounds from the Ex viter mini Skyline drag car 12,000rpms all the way
I used Cinema 4d 8, a new kid on the block in the high end software market. It has even more features than 3d MAX and is 10 times easier to learn. Here is the website:
Maxon
(there is a free version 6 learning edition available if you want to experiment with it)
And yes all the sounds are from exvitermini , I put the JUN supra tunnel run sound in it, the GTR-700 blast off and the 12.000 rpm flyby sound in it. All was edited in Premiere 6.
Because of the great response I decided to render out a preview movie of 1 doughnut simulation (recycled over and over again).
This is just a test btw so no fancy reflections and all the other stuff...
Mods: Caddy is for sale, Rx7 is for sale to make way for the DA
wow thats some awesome stuff. how technically detailed do you plan to get? i saw that you make the suspension are you going to go further like add brakes and be very in depth or just enough to simulate actual skip pad testing?
Heh, I don't plan on doing it THAT technical , I used expressions (code) to autmate the processes like counter steering, banking, wheelspin/turning and suspension movement.
I tried to do everything with a Rigid body dynamic setup but that proved too slow and doesn't offer as much control as this method. There still is a great deal of keyframing involved so most of the driving part is up to me.
Fortunatly I have a lot of racingsim experience so I know how a car should behave under hard driving conditions. Those small little details are sometimes even more important than anything else to make it look believable. Animating can be really hard sometimes but challenging nevertheless!
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